![]() Combining the coprocessor loads and stores into a single function lead to a "magic constants" mess where it checked the opcodes. This wasn't always as successful as I'd hoped. For example, all the arithmetic/logic operations are in alu_assemble. I tried to minimize code duplication by grouping similar opcodes into a single function. It's kinda inevitable when you have many instructions with similar but not identical operations. Maybe this kernel does not knowĪbout the loop device? (If so, recompile or `modprobe loop'.)Ĭlick to expand.I'd like to know what recompiler you think has a good design.Įvery CPU core that I've ever seen has either code duplication or an excessive number of macros that make the code unreadable. Rm: cannot remove `/tmp/cpuspeed': No such file or directory I just thru this together so you would have someting to go on in regards to tweeks and improvements. I'm sure others will give you more detailed input ASAP. Your emu's are among the best out there, and I expect no less from this one over time. Thanks again Notaz, your work in the community is legendary. Policenauts(english patch edition):Won't load at all. Original Wipeout:40-60 frames depending on the action. Strider:Hangs up after Capcom FMV logo screen. When you get to the character select screen, it starts as a 2 player game, and all your movements are for both players. It ran about 53-57 frames, but it does something weird. Street Fighter Collection:Only tested SF2Turbo on disc 1. The speech is also loud, unlike Dino crisis's low sound. ![]() The sound stutters in some spots, but also runs clear in some areas. ![]() R-Type Delta:Jumps to "Now Loading" and just hangs there. Heart Of Darkness:Let's you get to game select screen, and once you start, it dumps you out to minimenu. Runs a lot better than on psx4 though.Įinhander:Gives you "wait" message, and appears to hang up there. Very playable.ĭino Crisis:Runs 40-50 frames depending on the action, and the sound is very choppy and low. Also, does your emu support the analog nubs? Mine is broke, so I didn't bother to check.Ĭastlevania SON:Runs 40-60 frames depending on the action, and the FMV clips at the start have no sound. I also only tested games briefly, so I can't say how and if any other problems occur at later points. Please note all games where tested at 700, and with no other setting changes, as I wasn't sure if any where active or not. Alright Notaz, I have tested a bunch of games, and here is what I found. ![]()
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